![]() ![]() In the anime of Golgo 13 Duke Togo does this and of course is able to kill several guards while doing so.The level of athletics needed to pull that feat off is probably why it is left to the high Dex classes. Of course, if you DO have the agility and balance to pull it off and recover on landing, it suddenly becomes a really effective method of outmaneuvering someone. Remove the need for recovery and make rolling safe, and we might as well roll rather than run or walk. It could be argued that in Real Life a single diving roll covers more distance than a large step - it's the recovery that takes a lot of time and the maneuver is likely to result in injury. This often leads to repeated diving rolls being a better choice than flat-out running when moving from place to place, something especially evident in Speed Runs. ![]() Video games tend to fall victim to this as the negative consequences of rolling are often omitted as Acceptable Breaks from Reality. Often parodied, through sheer gratuity, through the rolling individual just being really bad at it, or through lampshading. In Real Life of course, coming out of a roll into a shooting position puts the person in a less-stable stance, wastes a lot of time and energy, and is likely to be very disorienting. If this is during some sneaky activity, rather than outright combat, they may do the roll to cross any open space, for no apparent benefit. For no apparent reason, the protagonist will tuck into a roll, coming out shooting. ![]()
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