![]() In addition to the Player’s Handbook however, you may also choose to use one other resource from those listed below to build your character. For example, if you are playing a human, you are allowed to use the Variant Human Traits, as presented on page 31 of the Player’s Handbook. ![]() Steps 1 & 2: Choosing a Race and Class You may use all options presented in the Player’s Handbook with regard to race and class, in order to build and advance your character. Character Creation To create a character for the D&D Adventurers League, follow the steps below. *If you were given a temporary DCI number at an earlier event: Go to, click “Activate DCI Number,” and follow Steps 3 to 9. Provide your new DCI number to the tournament organizer to register for the event. Within a few minutes, you will receive an account verification email containing an activation link. Different from your other identifiers (cannot use DCI number, email address, etc.).At least 1 numeral and 1 symbol (!, $, *, etc.) and.At least 1 uppercase and 1 lowercase letter.Cannot contain special symbols, underscore, or spaces.Enter your country/region, date of birth, and a valid email address. How to Sign up for a New DCI Number Online* 1. DCI numbers can also be acquired online by following the instructions provided here. It’s obtainable at public events ask the organizer for one the first time you play. This is an official Wizards of the Coast organized play number, and only used for tracking play in core hobby stores. You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes. ![]() A D&D Adventurers League adventure logsheet.You can use an official D&D Adventurers League character sheet, or any other D&D character sheet that suits you. Additional options for characters are available in the fifth edition Player’s Handbook, the Sword Coast Adventurer’s Guide, the Elemental Evil Player’s Companion, and Volo’s Guide to Monsters. ![]() It contains all the basic rules of the game, and you can create a character with it. This PDF document is available for free on the Wizards of the Coast website. What You Need to Play In order to participate in D&D Adventurers League games, you’ll need the following: When there are differences between the rules and guidelines here and in other sources, the rules here take precedence for D&D Adventurers League play. How to Use This Guide The D&D Adventurers League Player’s Guide is a comprehensive guide to all the rules used by players for official games. Typical venues for these events are game and hobby stores, conventions, public-accessible game day events, libraries, your home, or anywhere you gather to play a D&D Adventurers League game. D&D Adventurers League games can be public, in-person play events, but they can also be played at home or in another private setting of your choosing. ![]() You can create a character and bring that character to any D&D Adventurers League game. You can play D&D Adventurers League games anywhere. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms® setting. What is the D&D Adventurers League? The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons®. Permission granted to print and photocopy this document for personal use only. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Manufactured by Hasbro SA, Rue Emile-BoécDelémont, CH. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. All characters and their distinctive likenesses are property of Wizards of the Coast. Player’s Guide Version 5.1 Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Claire Hoffman, Greg Marks, Alan Patrick, Travis Woodall Effective AugDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ![]()
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